Prometheus

Prometheus

Real world problem solving technology




Hello to all cryptocurrency fans, I say they are re-sharing the same game reviews with the same series and categories today. Have you heard the reviews about my post in the previous post? Isn't this interesting? Let my friends know some good information about the game denarden tesardenalim about monters. Use this opportunity to post about reviews that you can share with your gamers. This time the review is about Prometheus Rise, which is still an interesting and interesting adventure game. I want to know what I will discuss. Are you satisfied with Steemian?
This has been approved since Godfire became the best game of the year, and now Godfire has been discussed again at Vivid Games in 2015. Vivid Games has enough wealth to develop great games like Real Boxing. The developer hopes that Godfire can inherit the popularity of God of War. Relevant graphic and gameplay features, complete with Kratos style main characters, make Godfire the successor package of God of War on your smartphone.
If you have played the game God of War, you certainly feel that the situation is no different from the game. On one hand, Godfire-Rise of Prometheus is a mobile version of God of War. Stories, fighting games, and battles are very similar. The game perspective uses a third-person perspective, so the character's behavior is clearly visible. Here you defeat Prometheus who fought to defeat the sun god Helios. Prometheus seems to have a mission to receive the holy fire, a gift for mankind. Of course, this story is only Greek mythology. In addition to fighting endless enemies, mini games are also offered. For example, to change folders through statements, you need to compile and solve puzzles. This game has several RPG elements.

Apart from the graphic appearance, cutscene scenes, and game characters, the UI interface is very good, but the supporting elements and other gameplay are still average and not much different from the game. Detailed background games can cause you to lose your iPhone or iPad, which is very smooth. In this game you play a character who has to fight more than 7 levels to be opposed. Helios sang the sun god and released Godfire for various reasons that were not fully supported. The story of this game is an adaptation of a mythical story, which can be an alternative to adding various other mystical imaginary figures that are completed by the developer. We will chase Helios through the ancient temples of the pre-war city to reach Godfire. Games at this level look fun, but the whole game is still standard. Most edits require that you fight to win the bridge to reach the enemy boss. The strange thing is that the puzzle, which needs to be solved to continue the mission, is too young and can be translated.


Coins obtained during the game can be used to produce various weapons and armor by providing weapons systems that provide various results, such as the god of war. The fight was very fun. You can use a double sword to attack by combining several movements to make combo attacks similar to God of War. Every attack feels solid and becomes more attractive with the ability to complete it. However, the defense is very weak, and Dodge Roll is very difficult to determine Dodge Roll numbers, including blocking legal attacks. Sometimes avoidance creates legitimate sack weapons. The enemy that appears is not too full like a god of war. Therefore, a strategist is needed to overcome certain difficulty levels that require the right weapons and armor when doing missions. As always, each location gives you unique items and puzzles with treasure chests such as War of Gods. Increasing player levels and statistics becomes a challenge, the shortest is to buy with real money. You don't need to spend real money to continue the game and complete the actual mission. There is enough gold / coins to add weapons and armor needed. In this game, increasing Battle and Promoteus is fun, but it doesn't take long to be fun and monotonous. There are several types of minions and monotonous attacks that are boring because they cannot be changed. It's a little difficult to catch enemy bosses, but after chasing a few and everyone in each of the six enemy bosses, you can support it with a very appropriate strategy. The law against God's dispute is still not strong, even after repeated enemy bosses like never before. It is unfortunate. You can also do several repetitions by playing various levels using time mode or survival game. Overall Godfire in is a good example of how to create and make mobile games using smartphone compatibility today. The way to fight is still not strong, even if the enemy boss who has never seen before the law is repeated. It is unfortunate. You can also do several repetitions by playing various levels using time mode or survival game. Overall Godfire in is a good example of how to create and make mobile games using smartphone compatibility today. The way to fight is still not strong, even if the enemy boss who has never seen before the law is repeated. It is unfortunate. You can also do several repetitions by playing various levels using time mode or survival game.

The Character Editing Control works differently than the transcription control. If you don't agree, continue. Especially editing at the highest difficulty level, requires hand speed to enable buttons. When running freely, the joystick is used to determine the direction and the joystick turns into a dodge button during battle. You can also choose this option if you can play with the virtual joystick display on the screen, and use Automatic to change controls using tabs on the screen. Most hack and slash games only have two or three attack options, calculated based on the damage that is generated. Example: fast attack and heavy attack. There are still attack options in this game.

The enemies we will fight have different keys, weapons, but they are basically the same. It's boring fast because there aren't any monsters. The game repeats itself after reaching the middle of the story. Anyway, I have to fight with or be close to the enemy throughout the story. A detailed description of my character as opposed to an enemy character description. Character control is very responsive and much more responsive than other hack and slash games. I think the control camera at the time of combat is very competitive. Sometimes I just have to turn my opponent to attack only my sword, not my opponent.

What is our vision and mission?

 

Our vision is to promote the use of blockchain technology through products that can transfer some of our business processes to a cheaper and more efficient blockchain.
The Prometheus platform mission contributes to the global use of the blockchain. Its use is very large, and Prometheus is not limited to certain economic sectors, but the universal solution of blockchain technology allows each company to move a portion of its business to the blockchain.

MVP

 

Prometheus has created a full featured Minimum Eligible Product (MVP) that will be the foundation of the Prometheus platform in the future. The aim of MVP and future platforms is to enable users to truly adopt blockchain technology in the easiest way possible. MVP allows users to transfer the necessary parts of their business processes to the blockchain and vice versa.
  Prometheus Rising Game Info Genre:
Arcade Operating System: Android & iOS
Publisher: Vivid Games SA
Declined: May 20, 2015
Size: Varies with device.
Installation: 500,000-1,000,000
Current Version: Varies depending on device. Supported devices: Varies depending on device
.
Content rating: Medium in-app Products
: Rp12,000-Rp1,096,069 per item 

Token Information

• Toma Token: Prometheus
• Token Price: PRO
• Total Supply: 200,000,000
• Superior Supply: 140,000,000
• Decimal: 18
• Platform: Ethereum, ERC20
• IEO Date: February 1 2020 to May 2020
• IEO Price: 1 PRO = 0.1 USD
• Soft Cap: 530,000 USD
• Hard Cap: 11,000,000 USD

Our team

 

Srdjan Vukmirovic: CEO of
Mile Kordic: CTO
Medic i: COO
Milan Pine: Developer of
Nemanja Simikic: Developer

Roadmap

 

The development phase is divided into four quarters: seven teams (software architects (Srdjan Vukmirovic), four Net developers, QA authors and DevOps / Tech).
Two developers work on the Prometheus platform: scheduler and
Configuration Manager.
Two developers use cryptographic adapters.
ICO: February 1 2020-May 2020
Q1 2020
Bitcoin Adapter Ethereum
User Management, Roles and Subscriptions
Q2 2020
Stella And Cardano Adapters
Database configuration and management applications
Q3 2020
Cardano and neo adapters Q4 2020
scheduling engine Open APIs for other cryptographic databases Calculation of usage and payment


Website:      https://prometheus.business/
White Paper:      https://prometheus.business/Whitepaper.pdf
Lightweight paper:      https://prometheus.business/Lightpaper.pdf
Facebook:      https://www.facebook.com /prometheus.business/
Twitter:      https://twitter.com/prometheus_bc
Telegram:      https://t.me/prometheus_business
LinkedIn:  https://www.linkedin.com/company/prometheus-business/ YouTube: https://t.me/prometheus_business 

Username: rudoki

Link:https://bitcointalk.org/index.php?action=profile;u=2651662

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